#ifndef EBOARD_H
#define EBOARD_H

#include <sptk3/CTabs.h>
#include <Fl/Fl_Multiline_Input.h>
#include <Fl/Fl_Value_Input.h>
#include <vector>
#include "Fl_Gel_Tabs.H"
#include "econtainer.h"
#include "Fl_Matte_Button.H"
class eContainer;
class EBoard : public Fl_Gel_Tabs
{
    public:
        EBoard(int x,int y,int w,int h);
        virtual ~EBoard();
        int handle(int e);
        void elemanEkle(eContainer *p);
        static void deleteTimer_CB(void *userdata);
        void deleteTimer_CB2();

        static void radioClick_CB(Fl_Widget *p,void *userdata);
        eContainer *secim;
        void radioClick_CB2(Fl_Widget *p);
        std::vector<eContainer *> radioTut;
        std::vector<eContainer *> checkTut;
        std::vector<eContainer *> metinTut;
        std::vector<eContainer *> labelTut;
        std::vector<eContainer *> resimTut;
        std::vector<eContainer *> animTut;
    protected:
    private:
        Fl_Group *design;
        Fl_Group *code;
        Fl_Multiline_Input *codes;
        Fl_Value_Input *deneme;
};

#endif // EBOARD_H
